Over 25 years’ experience as a 3D artist with a strong focus on 3D modeling and digital sculpture for games, entertainment, film and toys for companies including Sony Computer Entertainment, Sony Motion Pictures, Paramount, Marvel, Hasbro, Wowwee, Mercedes Benz and Sharecare Reality Lab.
Specialization in digital sculpture and character design but also have a strong background in mechanical engineering, biology, human and animal anatomy. Extensive experience with rapid prototyping pipelines as well as hands on experience with Fuse Deposition, Stereolithography, Digital Light Projection and Polyjet 3D printing pipelines, materials and numerous 3D printer models. If you can imagine it, I can build it. And, if you can’t Imagine it, I can do that too.